Post by skeletontom on Jun 14, 2010 9:18:48 GMT -6
A friend of mine looked over an advance copy of 8th ed WFB, and sent me an email with a list of things he saw. Here are some of the changes:
- you can have only ONE dispel scroll in your army
- you are free to measure everything before making decisions.
- if you want to march within 8" of an enemy, you can do so after passing an Ld Check.
- charging is Movement+2d6, 3d6 pick two highest for flyers, cavalry etc.
Close Combat Changes:
- rank bonus is checked at the end of combat. Charging gives +1 Combat Res, there is no Outnumbering bonus.
- Attacks are done in Initiative order, regardless of charges.
- If you have ASF and ASL, they cancel each other out, so White Lions strike at Initiative 5.
- If you have ASF and more Initiative as the enemy, you can re-roll missed attacks, provided your opponent doesn't also have ASF.
- Great Weapons are always Ini 1.
- Fear tests are now taken at the beginning of each round of h-t-h, if failed you are WS1 for the round. Terror works the same (but can be used against Fear Causing troops).
- Troops strike with full attacks out of rank 1, 1 Attack from rank 2 (stacking with spears etc.) All attacks keep weapon boni. Units 10 wide can strike out of 3 ranks. However, this doesn't work if you are attacked from the side or rear.
- Casualties are taken from the back, so as long as you have two full ranks, you lose no attacks if the opponent strikes before you.
- Large Targets may trample, dealing 1d6 hits at their profile strength at Ini 1 to one unit they are engaged with.
- Dragons or other creatures with a Breath Weapon may deal 2d6 hits at their Ini and with the Strength of the Breath Weapon.
--> Both of these are in addition to regular attacks, so a Dragon can now wipe out a medium-sized unit in one turn.
- you can have only ONE dispel scroll in your army
- you are free to measure everything before making decisions.
- if you want to march within 8" of an enemy, you can do so after passing an Ld Check.
- charging is Movement+2d6, 3d6 pick two highest for flyers, cavalry etc.
Close Combat Changes:
- rank bonus is checked at the end of combat. Charging gives +1 Combat Res, there is no Outnumbering bonus.
- Attacks are done in Initiative order, regardless of charges.
- If you have ASF and ASL, they cancel each other out, so White Lions strike at Initiative 5.
- If you have ASF and more Initiative as the enemy, you can re-roll missed attacks, provided your opponent doesn't also have ASF.
- Great Weapons are always Ini 1.
- Fear tests are now taken at the beginning of each round of h-t-h, if failed you are WS1 for the round. Terror works the same (but can be used against Fear Causing troops).
- Troops strike with full attacks out of rank 1, 1 Attack from rank 2 (stacking with spears etc.) All attacks keep weapon boni. Units 10 wide can strike out of 3 ranks. However, this doesn't work if you are attacked from the side or rear.
- Casualties are taken from the back, so as long as you have two full ranks, you lose no attacks if the opponent strikes before you.
- Large Targets may trample, dealing 1d6 hits at their profile strength at Ini 1 to one unit they are engaged with.
- Dragons or other creatures with a Breath Weapon may deal 2d6 hits at their Ini and with the Strength of the Breath Weapon.
--> Both of these are in addition to regular attacks, so a Dragon can now wipe out a medium-sized unit in one turn.